Drag the globe to explore. Click a tile to paint.
Tile rules
Gold: adjacent buildings choose resources when its number is rolled. Desert: land with no production. Fog: revealed by an adjacent settlement or route; no production until revealed. Uncovering resource tiles grants one card; gold grants one resource choice. Water and desert give no discovery reward. Starting settlements cannot touch fog. Starting routes can reach and reveal fog at either endpoint.
Random roll numbers are assigned when a match starts. Higher chance favors 5/9, then 6/8. Lower chance favors 3/11, then 2/12. Both occasionally choose 4/10 and rarely other totals. Fixed numbers stay fixed. Gold choices use turn order if bank supplies run low. Second starting settlements receive a choice for each adjacent gold tile.
Maps save on this device. Export a copy to back them up or share. Local playtests use a shared screen; online custom rooms are not available yet.